elcome to the Star Trek Starship Tactical Combat Simulator On-Line Database input and encouragement of all the FASA Trek fans who have written in over the. The Star Trek: Starship Tactical Combat Simulator (STSTCS) was a tabletop strategy game put out by FASA to complement their Star Trek: The Role Playing. I’ve uploaded a new version of Fasa’s Star Trek combat board game. Play-testers for live and PBEM games welcome. There is still much to do.
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Star Trek: Starship Tactical Combat Simulator | Board Game | BoardGameGeek
The second incarnation was the rules specific board game for the Second Edition Rules of the Role Playing game which dealt with larger fleet overview and more personalized ship combat rules. Press enter to begin your search.
The miniatures were incredibly detailed and, at the time, the best and sometimes only examples of a number of Star Trek ships, both canon and non-canon. Articles lacking sources from Tactiacl All articles lacking sources. These pieces came disassembled and unpainted with hexagonal stands that would fit the grid smulator of the board. July 28, at 4: It was a board wargameset in the Star Trek universe, utilizing ten-sided dice and counters to simulate tactical combat.
Several iterations of Starship Tactical Combat Simulator were released from tobut another game gets even closer to the fan film we love. Anyone can make a contribution that may impact the Star Trek universe years later in a way they comgat never have imagined.
The Search for Spock. Various ship recognition manuals defining things like weaponry, defenses and engine power and a construction manual were released in wimulator second edition volumes without the STIII branding. July 30, at It was a cleaned up rules supplement published as several booklets and contained basically the same rules and counters as in the second instalment. My Loknar and Birdof Prey are still staring at me from the shelf next to me, despite the battles they fought….
Later, it was published as simhlator separate game, still usable by players within the RPG game. Star Trek video games did exist, but were not accessible to most.
Star Trek: Starship Tactical Combat Simulator
Starship Tactical Combat Simulator and was all but identical to its predecessor, differing mostly in being published as a single book. Who else is still a fan of the game and would like to share ideas and stuff.
If you would like to learn more about the game, you can check out these links. Star Trek Axanar is just one example. This page was last edited on 16 Februaryat I was always more partial to Star Fleet Battles, but even by todays standards the models for both games were really well done with each race having unique characteristics that tied the entire fleet together.
The manual can be viewed online, with new revisions highlighted. Retrieved from ” https: Thanks to everyone for your straship If only I had that time anymore! Plus the guy who runs it is a bit of a pill….
Those of us who longed to become part of the Star Trek universe and lacked a home computer, or an endless supply of quarters to play trel hard to find Star Trek: My first introduction to Star Trek gaming was in the mid s. It came into being as the combat system in Star Trek: Th FASA combat simulator is still agreat game.
Star Trek: Starship Tactical Combat Simulator – Wikipedia
Copyright c – Stat Productions, Inc. July 27, at 2: The vast majority were in arcades or required an expensive home computer which was still something of a novelty at that time.
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Please help improve this article by adding citations to reliable sources. The final comba was again titled Star Trek: January Learn how and when to remove this template message.
These are listed below. The game manual has been updated by a non-profit gaming group. FASA also made die cast miniatures of the game pieces for real enthusiasts. The game currently forms the basis for a multiplayer game via the internet.
They included combat efficiency and weapon damage factor statistics useful for comparing strength but having no gameplay effect not included in the STIII rules. Chris Carver is a guest writer for the Axanar blog. July 27, at 3: